The recommended first scene: one complete Canvas SDF result with a clearly named editable panel.
Examples menuOpen Golden Example
First edit
Select
Canvas / Golden Example V2 / 00_APP_SURFACE / 01_EDIT_PROFILE_PANEL
Change
Corner Radius, Corner Profile, Border Width, or the RectTransform Width and Height. Confirm the panel updates, then Undo.
Mode
Shape and surface edits update in Edit Mode. Enter Play Mode only to try the pointer interaction.
Design Examples
For world-space and VR/AR interface layouts, inspect World Control Desk, World Monitor or Spatial SDF Board below. Select a surface and move closer in Scene view to inspect its edges. These are editable visual examples; they do not include a complete XR interaction setup. Choose a rendering path for VR/AR.
Choose Open Design Examples from the Examples menu to browse all 13 compositions in one scene. Every group is visible and selectable in Edit Mode. Select a named object in the Hierarchy and press F in the Scene view to frame it. Change one control, observe the result, then Undo.
Enter Play Mode for the included UI state demonstrations. They do not connect to a deployment service, play audio, or load a game level. Use Edit Mode for persistent shape edits and Scene handles.
Extraction Equipment
Inspect an embossed scanner housing, recessed screen surround, and raised controls.
First edit
Select
01_Field_Equipment / Field Equipment / 01_EDIT_SCANNER_HOUSING
Try
Change Corner Radius or Emboss on the housing. In Play Mode, equip the scanner.
Tactical Briefing
Inspect a squad roster and a planned route on a tactical map.
First edit
Select
02_Golden_Example / Golden Example V2 / 00_APP_SURFACE / 01_EDIT_PROFILE_PANEL
Try
Change the roster panel radius or border. In Play Mode, select a unit and confirm the route.
Audio Console
Inspect a dark mixer with an illuminated waveform and embossed fader caps.
First edit
Select
03_Audio_Console / 01_EDIT_AUDIO_HOUSING
Try
Change the housing or select a fader cap. In Play Mode, move the four faders and toggle the monitor state.
Trail Inventory
Inspect a satchel interface with item pockets and a connected item tag.
First edit
Select
04_Trail_Inventory / 01_EDIT_SATCHEL
Try
Change the satchel corners or border. In Play Mode, select a pocket to update its description.
Shape Play
Inspect large embossed controls and rounded toy shapes without reading-dependent labels.
Inspect generated geometry as a directly editable Scene object.
Examples menuOpen World Mesh Example
First edit
Select
World Mesh Example / World Mesh Control / Action
Change
Size, Corner Radius, or Border Width on the Generator.
Mode
Play Mode is not required.
Canvas Mesh UI
Inspect generated topology submitted directly to a Unity Canvas.
Examples menuOpen Canvas Mesh UI Example
First edit
Select
Canvas / Canvas Mesh UI Example / Action Surface
Change
RectTransform Width or Height, Corner Radius, or Border Width.
Mode
Play Mode is not required.
Canvas SDF
Inspect soft Canvas edges and SDF-only effects on a direct example.
Examples menuOpen Canvas SDF Example
First edit
Select
Canvas / Canvas SDF Example / Action Surface
Change
Corner Radius or one SDF effect such as Drop Shadow or Outer Glow.
Mode
Play Mode is not required.
Inspect Additional Examples
Prototype To Final
Compare a base composition with the same layout after hierarchy and surface refinement.
Examples menuOpen Prototype to Final
First edit
Select
Canvas / Prototype To Final / 02_REFINED_LAYOUT / 01_EDIT_REFINED_ABILITY
Change
Change one surface control and compare it with the base layout, then Undo.
Mode
Play Mode is not required.
Mobile Leaderboard
Inspect a complete 9:16 Canvas SDF layout and its main ranked panel.
Examples menuOpen Mobile Leaderboard
First edit
Select
Canvas / Mobile Leaderboard / 01_EDIT_TOP_THREE_PANEL
Change
Corner Radius, Border Width, or one SDF effect without changing the 9:16 layout.
Mode
Play Mode is not required.
Find the scene files
All scene files are under Assets/RoundedRectangle/ExampleScenes/.
GettingStarted — Golden Example
DesignExamples — one scene with 13 game and application compositions
FeatureExamples — Style and Effects and Runtime Button States
RenderingPaths — World Mesh, Canvas Mesh UI, and Canvas SDF
Showcases — Prototype to Final and Mobile Leaderboard
Optional icon set: 25 tintable rounded-line sprites are under Assets/RoundedRectangle/Examples/Icons. Choose an RRIcon_*.png Sprite by its semantic filename for UI.Image or SpriteRenderer.
For a paired Canvas SDF object, use RoundedRectangleGenerator for size, corner, border, fill, gradient, and texture controls. Use RoundedRectSDFGraphic for SDF-only effects.