FormWren
Pre-release docs

Choose by goal

Open The Closest Example

Choose the result you need first. Every route opens a direct package scene from Tools > Rounded Rectangle > Examples.

Start With A Finished Editable Result

Design Examples

For world-space and VR/AR interface layouts, inspect World Control Desk, World Monitor or Spatial SDF Board below. Select a surface and move closer in Scene view to inspect its edges. These are editable visual examples; they do not include a complete XR interaction setup. Choose a rendering path for VR/AR.

Choose Open Design Examples from the Examples menu to browse all 13 compositions in one scene. Every group is visible and selectable in Edit Mode. Select a named object in the Hierarchy and press F in the Scene view to frame it. Change one control, observe the result, then Undo.

Enter Play Mode for the included UI state demonstrations. They do not connect to a deployment service, play audio, or load a game level. Use Edit Mode for persistent shape edits and Scene handles.

Extraction Equipment
Extraction Equipment

Inspect an embossed scanner housing, recessed screen surround, and raised controls.

First edit
Select
01_Field_Equipment / Field Equipment / 01_EDIT_SCANNER_HOUSING
Try
Change Corner Radius or Emboss on the housing. In Play Mode, equip the scanner.
Tactical Briefing
Tactical Briefing

Inspect a squad roster and a planned route on a tactical map.

First edit
Select
02_Golden_Example / Golden Example V2 / 00_APP_SURFACE / 01_EDIT_PROFILE_PANEL
Try
Change the roster panel radius or border. In Play Mode, select a unit and confirm the route.
Audio Console
Audio Console

Inspect a dark mixer with an illuminated waveform and embossed fader caps.

First edit
Select
03_Audio_Console / 01_EDIT_AUDIO_HOUSING
Try
Change the housing or select a fader cap. In Play Mode, move the four faders and toggle the monitor state.
Trail Inventory
Trail Inventory

Inspect a satchel interface with item pockets and a connected item tag.

First edit
Select
04_Trail_Inventory / 01_EDIT_SATCHEL
Try
Change the satchel corners or border. In Play Mode, select a pocket to update its description.
Shape Play
Shape Play

Inspect large embossed controls and rounded toy shapes without reading-dependent labels.

First edit
Select
05_Playroom / 01_EDIT_PLAY_WINDOW / 02_EDIT_RECESSED_FACE / 03_EDIT_BIG_PLAY
Try
Change the play button radius or Emboss. In Play Mode, stack the shapes and toggle the sound indicator.
Puzzle Results
Puzzle Results

Inspect a portrait results panel with stars, score, reward, and a rounded primary action.

First edit
Select
06_WebGL_Toon / Pause window / 01_EDIT_WEBGL_TOON
Try
Change the action radius or Emboss. In Play Mode, switch between result and next-level labels.
World Control Desk
World Control Desk

Inspect rounded mesh surfaces arranged as a three-dimensional control desk.

First edit
Select
07_World_Mesh_Table / Spatial objects / Demo_BakedMesh_Table / RR_Table_Control_Surface
Try
Select the World Mesh Generator and change Size or Corner Radius in Edit Mode.
World Monitor
World Monitor

Inspect a world-space monitor with inset readouts and a Canvas SDF temperature display.

First edit
Select
08_World_Mesh_Monitor / Spatial objects / Demo_BakedMesh_WallMonitor / RR_Monitor_Display
Try
Change Size or Border Width on the monitor surface; select the nested SDF display to edit its glow.
Spatial SDF Board
Spatial SDF Board

Inspect Canvas SDF surfaces positioned and rotated in three-dimensional space.

First edit
Select
09_Canvas_SDF_In_3D / Spatial objects / Demo_BakedMesh_InteractiveBoard / RR_Interactive_Board_Surface
Try
Change Corner Radius or an SDF effect, then orbit the Scene view to inspect the arrangement.
Daily Planner
Daily Planner

Inspect tonal surfaces, selected dates, and a scheduled event.

First edit
Select
10_Daily_Planner / 01_EDIT_DAY_SURFACE
Try
Change the main surface or event corners. In Play Mode, toggle the add-to-day action.
Focus Settings
Focus Settings

Inspect grouped settings, a focus icon, and a primary action on a light window.

First edit
Select
11_Focus_Settings / 01_EDIT_FOCUS_WINDOW
Try
Change the window corners or shadow. In Play Mode, toggle the focus status.
Deployment Monitor
Deployment Monitor

Inspect a dark status interface with restrained outlines and a request chart.

First edit
Select
12_Deployment_Monitor / 01_EDIT_DEPLOYMENT_WINDOW
Try
Change the window border or corner radius. In Play Mode, show and hide the sample log text.
Paper Workshop
Paper Workshop

Inspect carved pastel surfaces around a crafting recipe and its materials.

First edit
Select
13_Pastel_Paper / Light Loadout Showcase / Loadout Profile Card
Try
Change Inner Shadow on a recessed surface. In Play Mode, make one stool and observe the material counts.

Learn A Focused Capability

Style and Effects comparison gallery
Style And Effects

Compare live corner, border, gradient, texture, and SDF-effect specimens.

Examples menuOpen Style and Effects

First edit
Select
Style Effects Canvas / Style and Effects Gallery / 01_SHAPE_AND_BORDER_PAGE / 01 Corner Profiles / 01 CIRCULAR
Change
Change the named shape control, observe only that specimen, then Undo.
Mode
Play Mode is not required.
Runtime button interaction states
Runtime Button States

Try Normal, Focused, Pressed, and Disabled on one real action surface.

Examples menuOpen Runtime Button States

First edit
Select
Canvas / Runtime Button States / Live Action
Change
Hover, focus, press, and disable the action surface.
Mode
Enter Play Mode to observe live states.

Compare Rendering Destinations

These are three independent scenes. If you have not chosen a destination yet, choose between the rendering paths first.

World Mesh rounded interface object
World Mesh

Inspect generated geometry as a directly editable Scene object.

Examples menuOpen World Mesh Example

First edit
Select
World Mesh Example / World Mesh Control / Action
Change
Size, Corner Radius, or Border Width on the Generator.
Mode
Play Mode is not required.
Canvas Mesh UI rounded interface object
Canvas Mesh UI

Inspect generated topology submitted directly to a Unity Canvas.

Examples menuOpen Canvas Mesh UI Example

First edit
Select
Canvas / Canvas Mesh UI Example / Action Surface
Change
RectTransform Width or Height, Corner Radius, or Border Width.
Mode
Play Mode is not required.
Canvas SDF rounded interface object with soft shadow
Canvas SDF

Inspect soft Canvas edges and SDF-only effects on a direct example.

Examples menuOpen Canvas SDF Example

First edit
Select
Canvas / Canvas SDF Example / Action Surface
Change
Corner Radius or one SDF effect such as Drop Shadow or Outer Glow.
Mode
Play Mode is not required.

Inspect Additional Examples

Prototype and refined interface comparison
Prototype To Final

Compare a base composition with the same layout after hierarchy and surface refinement.

Examples menuOpen Prototype to Final

First edit
Select
Canvas / Prototype To Final / 02_REFINED_LAYOUT / 01_EDIT_REFINED_ABILITY
Change
Change one surface control and compare it with the base layout, then Undo.
Mode
Play Mode is not required.
Portrait mobile leaderboard interface
Mobile Leaderboard

Inspect a complete 9:16 Canvas SDF layout and its main ranked panel.

Examples menuOpen Mobile Leaderboard

First edit
Select
Canvas / Mobile Leaderboard / 01_EDIT_TOP_THREE_PANEL
Change
Corner Radius, Border Width, or one SDF effect without changing the 9:16 layout.
Mode
Play Mode is not required.
Find the scene files

All scene files are under Assets/RoundedRectangle/ExampleScenes/.

  • GettingStarted — Golden Example
  • DesignExamples — one scene with 13 game and application compositions
  • FeatureExamples — Style and Effects and Runtime Button States
  • RenderingPaths — World Mesh, Canvas Mesh UI, and Canvas SDF
  • Showcases — Prototype to Final and Mobile Leaderboard

Optional icon set: 25 tintable rounded-line sprites are under Assets/RoundedRectangle/Examples/Icons. Choose an RRIcon_*.png Sprite by its semantic filename for UI.Image or SpriteRenderer.

For a paired Canvas SDF object, use RoundedRectangleGenerator for size, corner, border, fill, gradient, and texture controls. Use RoundedRectSDFGraphic for SDF-only effects.

For other workflows, use Performance for render-cache measurement, Troubleshooting when a mask clips glow or shadow, Raster Export for PNG/PSD paths, Component Map for Runtime Shape Handles, or Agent Automation for optional project-scoped skill setup.