Rounded Mask With Outer Effect
├── 01_EDIT_APPEARANCE
└── 02_AUTO_CLIP_AREA
└── PUT_MASKED_CONTENT_HERE
└── Sample_Content
Keep 01_EDIT_APPEARANCE and 02_AUTO_CLIP_AREA as separate siblings. The appearance object needs RoundedRectangleGenerator; the clipping object must not have its own Generator. Unity Mask and RoundedRectSdfMaskDriver stay on 02_AUTO_CLIP_AREA; leave Configure Mask On Enable on.
The fixed, centre-anchored content root makes Width/Height reveal or clip content instead of stretching it. Normal Transform scaling still propagates to descendants, so both linked draws stay at local Scale (1, 1, 1). Do not assign one SDF graphic to both roles.
The link mirrors the local RectTransform, generator shape, and runtime border/radius overrides. Its hidden stencil stays a full opaque silhouette, independent of driver colour, texture alpha, gradients, dash, partial slider fill, or outer effects. The Inspector reports invalid parent, graphic, or Generator ownership.
On first use, Unity may compile the SDF UNITY_UI_ALPHACLIP shader variant. Check shader-compilation/import progress and the Editor log before treating that first pause as a hang.
RoundedRectSdfMaskDriver is the underlying component; use Component Map when you need to inspect or repair the link.