What can grow
Cost Model By Rendering Path
Generated geometry, renderer/material state, transparency, and overdraw.
Watch whenMesh detail, object count, or transparent overlap grows.
Generated topology submitted through Canvas rebuild and batching.
Watch whenShape changes frequently or many unique materials split batches.
Pixel coverage, overlapping soft effects, UI rebuilds, and per-instance material state.
Watch whenLarge translucent areas, glow/shadow ranges, or animated parameters grow.
Capture work, render-texture memory, sampling, and recapture frequency.
Watch whenThe result changes often, captures are large, or many cached surfaces overlap.
A Canvas SDF graphic may own a per-instance material so its parameters can differ. Inspect the actual batches; do not infer a fixed draw-call count from the component count.