Use the Generator Inspector or Scene handles for Width, Height, shared radius, per-corner radii, and Border Width. An unlocked corner keeps an independent radius. Re-locking it joins the retained shared-radius group without overwriting corners that were already locked.
For a Bevel profile, increase Bevel Tip Fillet Radius to round the chamfer tips. Border Width may stay at 0: zero width removes the border band but does not disable the outer silhouette fillet. On Canvas SDF, an effective fillet below half a screen pixel renders sharp by design.
Shape Corners With Bulge
Open Corner Style in the Generator Inspector and choose Circular or Squircle. Use equal values for an evenly inflated silhouette, or vary TL, TR, BR, and BL to emphasize selected corners.
Corner Bulge Amount
Pushes the outer silhouette outward per corner, using the same units as corner radius.
Corner Bulge Border Scale
Uses 1 for nominal border width, values above 1 for thicker corners, and values below 1 for thinner corners.
Corner Bulge Side Blend
Softens the transition from each corner into its adjacent straight sides.
Corner Bulge Join Smoothness
Smooths the handoff between corner and side bulge regions; very short tangent sides limit the usable smoothing range automatically.
World Mesh, Canvas Mesh UI, and generator-driven Canvas SDF take these values from RoundedRectangleGenerator. A standalone RoundedRectSDFGraphic exposes the same controls under Corner Style. Bevel ignores Corner Bulge and uses its chamfer and tip-fillet controls instead.
Large bulge values can extend beyond the nominal Width and Height. Recheck nearby layout and clipping clearance after increasing them.
When a World Mesh has non-uniform Transform scale, use Bake XY Scale Into Size before judging circular corners or bevel fillets. Canvas destinations take dimensions from their RectTransform.