Before choosing a destination
How Rendering Paths Work
Rounded Rectangle uses one Generator for the shared shape and base appearance settings. The rendering path determines where the result is drawn, which component draws it, how it is sized, and which path-specific controls are available.
Keep the object as World Mesh when it belongs directly in the Scene. Move it to Canvas Mesh UI when a Canvas element needs generated topology, or to Canvas SDF when it needs soft edges and SDF effects. Cache, rounded masking, and export are optional workflows applied after choosing one of these three destinations.